Bloodhound #1

7 Overall Score
Art: 9/10
Dialogue: 8/10
Story: 5/10

Stellar Visuals | Authentic Characters

Stale Concept

Bloodhound #1
Jolley, Kirk, Riggs
Dark Horse Comics
2013

Bloodhound follows the story of an ordinary man who is just extraordinary enough to go toe-to-toe with superhumans. While this isn’t the most original story, the doesn’t mean that Bloodhound can’t be successful; it just means that Bloodhound will have to be exceptional in every other way. The characters must be incredibly loveable and believable. The conflicts must be authentic and relatable. The art must be engrossing and immersive. And above all, Bloodhound must be fun to read. It’s always difficult to judge how great a comic is based on only the first issue, but there are certainly clues that indicate future greatness. From what I see in the first issue of Bloodhound, it doesn’t achieve greatness, but it has all the tools to build greatness.

The most important and relatable aspect of Bloodhound is the protagonist’s desire to rebuild a life with his family. It’s something that makes what could otherwise be a tired and boring concept a fresh and relatable story. It grounds Clevenger, who is for the most part a remarkably fantastic character, in reality, and also gives him a form of weakness, a crack in the proverbial armor. Coupled with the fact that Clev is constantly watched by F.B.I. agent Saffron Bell, Bloodhound paints a very strong dichotomy. It sort of feels like a fresh take on the concept from the tv show Heroes: “one of us, one of them.” Unfortunately, we only get a small glimpse of both of these relationships as they pertain to Clevenger, but there definitely seems to be enough material there to tell a great, compelling story.

The art of Bloodhound is fantastic. Clev has the huge, grotesque look of Frankenstein’s monster, and it creates a great contrast with the small and normal looking members of his family and even the superhumans. It’s a great irony that the superhumans look normal and the normal, anti-superhuman guy looks extraordinary. The visuals in Bloodhound are vibrant and concrete and leave little to be desired. Expressions and actions are clear and understandable; the settings and the locations are relatable and authentic. If nothing else, Bloodhound does not disappoint visually.

It’s actually kind of a shame that Bloodhound doesn’t follow a more fresh or original concept. There are so many things about Bloodhound that are great, but it’s difficult to give Bloodhound the credit it arguably deserves because it doesn’t really do anything that hasn’t been done before. The characters and relationships are good, and the art is fantastic, but it doesn’t demand your attention the way something new and exciting does. Given time to come into its own and grow into a unique identity, Bloodhound could be great, but it’s difficult to tell based off of only the first issue if the comic can really go the distance. Bloodhound is like a great wrestler with a horrible gimmick: there’s plenty of great material that can be molded into greatness, but it’s going to need time and investment to turn into something great.

 

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Zackery Cote
Author: Zackery Cote View all posts by
Zackery Cote is in his second year of study for an MFA in Creative Writing at the University of Tampa. He has been an avid gamer all his life, and loves to merge his passions for writing and gaming. You can find more of his work at www.warpzoned.com and www.structuregaming.com

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