Castlevania: Lords of Shadow 2

6.5 Overall Score
Story: 4/10
Graphics: 8/10
Combat: 8/10

Beautiful/ Good Combat/

Poor enemy design/ A hard to navigate open world/ Hard to follow story.

Castlevania: Lords of Shadow 2
Konami
2014

Video Review.

Written Review Below.

Dracula Got Old.

When developer Mercury Steam set out to reimagine the Castlevaina series with it’s first outing -Castlevaina Lords of Shadow — they set the bar high for themselves. A 3d Castlevania game that actually understood what it means to be a classic style Castlevania game in the vain first NES title, but here in Lords of Shadow 2; what made the original game interesting is gone and in it’s place is a story thats not as interesting and very difficult to follow and an “open world” that’s not fun to traverse, but hey, the combat is still good. To put simply Castlevania: Lords of Shadow 2 is the perfect example of a dropped ball.

He’s BacK!

When the game opens your greeted to a somewhat familiar face in Gaberial Belmont – the protagonist of the previous title — but this time his complexion seems to have lost some color and has a craving for human blood. The tone set during this part of game is unbelievably good. Gaberial now Dracula fights against holy solders whom currently attempting to sack Castle Dracula, but this event ends and proceeded by extremely long cutscenes and flashbacks after which Dracula is dropped into a modern setting. It’s at this point in which the story becomes almost incoherent. Switching between a modern setting and what seemed to be hallucinations or maybe time travel. This confusion in the story telling kept the plot from really being able to flesh itself out. The game throws somewhat familiar faces from the previous title as well as previous Castlevania games into the mix which do help move the story along even if it’s super hard to follow, but getting to them can be difficult when the world your playing in isn’t really fun to move around in.

Where Was I?

Unlike the level based travel of the Lords of Shadow: Lords of Shadow 2 attempts to make an open world similar to one of it’s predecessors – Castlevania 2 Simons Quest — and much like Simons Quest, getting from place to place can be very difficult. Dracula can’t run very fast, he’s not the best climber and it turns out those the are the only forms of travel at Draculas disposal. I found my self dashing from place to place in an effort to speed up travel especially when i would be in large rooms with no enemies for periods of time, but when i finally found some enemies the game proved to me that combat is king.

Combat Is King

Bring it on!

Dracula’s blood whip is his main weapon and acts much like the combat cross from the first game. So much so that most combos form Lords of Shadow transfer over to Lord of Shadow 2 and just like the first game’s light and dark magic, the game features void and chaos. When fighting with Void Dracula gets his health back every time he strikes an enemy and when fighting with chaos he can break armor and does more damage. The combat has a ton of depth as a result from just these simple options though, the enemies he ends up fighting aren’t that interesting. For Example armor suited jet pack guys with guns on stilts or demons in tattered human clothes with shot guns. They just don’t seem to fit in this castlevania’s modern setting or any castlevania setting for that matter.

Even Immortals Must Die

I’m not gonna say i didn’t have fun playing Castlevania: Lords of Shadow 2, but I was supremely disappointed with it’s awkward story telling, it’s uninteresting settings and its poor enemy design. Here’s hoping the next Castlevania is 2d. Everyone loves those games. Castlevania: Lords Of Shadow 2 gets 6.5/10.

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Pablo Perez
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