Earth Defense Force: Insect Armageddon

edf1
10 Overall Score
Gameplay: 10/10
Graphics: 10/10
Replay Value: 10/10

Amazing graphics, fast paced, and an over abundance of cool weapons.

Nothing bad to say about this game, but it is all about survival. If you have a low tolerance for getting killed off over and over and restarting levels, then this isn't the game for you.

  • Digg
  • Facebook
  • Google Plus
  • LinkedIn
  • Pinterest
  • Reddit
  • Tumblr
  • Twitter
  • Add to favorites
  • Email
  • RSS


 

Earth Defense Force: Insect Armageddon
D3 Games
2011

This is my favorite game, it’s amazingly addictive and just like it’s predecessor I just can’t get enough of it. If you’re a fan of Japanese giant monster movies and television, and movies like Starship Troopers; and games like Halo and Call of Duty, then this is the game for you.

Imagine Call of Duty, or Halo but with giant monsters, and when I say giant monsters I mean millions of them, over and over, and they just keep getting bigger and bigger. The game can get a little repetitious, but it’s worth it.

I’m someone who get’s bored with games real quick, so after hitting a level I can’t pass or not finding what I need to survive, if things get too out of hand then I seem to just lose interest. For some reason though, with EDF:IA, which is probably one of the hardest games that I have played, and the hardest game to pick up new weapons, and upgrades, I seem to still stick to my guns with this game.

The good thing is that it’s not too hard to come across extra life, and when you die, if you have any troops left than they can revive you. The problem is that you can pass the levels, but if you didn’t come across new weapons or upgrades, your stuck with what you used on the previous level, which means your on a higher level with weaker weapons, so you’re playing level 3, but you are firing with level 1 weaponry, which sucks for you pretty badly because the giant baddies in EDF:IA are amazingly hard and quick, and will take you and your troops down easily.

Another thing about the weapons pool system, that I don’t like is that it works on tiers. So you can acquire some new weapons, but you can’t use them because they are locked off until you pass that tier. So if you are tier 3 and you pick up a tier 5 weapon, it just sits in your weapon pool until you can use it. So you have to satisfy both a level up and a tier up, it’s kind of crappy, and it takes a while, but I guess it some how works in the end.

Another difference between EDF: 2017 and EDF:IA is that in 2017 you have one playable character which is just a grunt in the EDF storyline, but in EDF:IA you have a class pool. Here are your choices:

1. Battle
2. Jetpack
3. Tacticle
4. Standard

Battle armor is the toughest and starts you off with the most weapons, it basically makes you a tank, Jetpack is the quickest with a lite armor and allows you to fly for a moment, Tacticle is a combination of Battle and Jetpack, and Standard is the original armor from EDF: 2017. Jetpack to Standard limit you on beginning weapon use. I like using Jetpack, but after a lot of dying I switched to Battle, it’s all about survival in EDF.

The control and camera angles in EDF:IA are great, actually it’s much better than EDF:2017, D3 Games took EDF:2017, and capped it off with new and better stuff, and turned it into EDF:IA, I’m not complaining, it’s the original game tweaked and remastered and worth playing. Look, this is that game that you’ll see on the shelf at your local game shop and you’re gonna laugh about with your friend, and put it back on the shelf, and not give it a chance; but the box art and cool looking giant monsters that you noticed on the back of the clamshell box will linger in your mind for a bit, and then you will find yourself back at the game store picking it up. Trust me.

Share:

  • Digg
  • Facebook
  • Google Plus
  • LinkedIn
  • Pinterest
  • Reddit
  • Tumblr
  • Twitter

Comments:

Scott
Author: Scott View all posts by
Scott grew up in Miami, Florida interviewing punk, metal and hardcore bands, reading comic books, playing with Star Wars action figures, Shogun Warriors, and MEGO dolls. Scott's work has appeared in Flipside Magazine, Scrape Magazine, Zaphod Fanzine, El 'Zine De Eugene, Rational Enquirer, Maximum Rock and Roll, Rated Rookie Magazine, POPSmear Magazine, Crying Clown Fanzine, Slug & Lettuce, ThoraZine, Fact Sheet 5, 'Zine Guide, O/Z Magazine, Asian Trash Cinema, Asian Cult Cinema, Euro-Trash Cinema and more. He has two culinary degrees and attended art school for a Visual Arts degree with a minor in Music Journalism. Scott was the owner of Action Games & Comics in Clermont Florida from January 1999 til it's demise in December 2011. Scott can sometimes be seen flying across Florida at supersonic speeds, you just need a good eye to catch him.. :-)

Leave A Response